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These cons aren’t dealbreakers by any stretch, but they do somewhat sour what could’ve been a truly stand-out example of a bite-sized, wholesome little game. Haven Park is a lovely game that suffers a bit from strange movement choices and a partially underbaked camp construction system. The visuals are well-realised with some ambitious depth of field and particle effects (which do put a dampener on performance but we think it’s worth it), and slowly but surely making our way to the higher portions of the island felt just taxing enough to be rewarding. Eventually we started jumping and running all but constantly to circumvent this.īut despite all this we still very much enjoyed our time with Haven Park. Most games would simply have your character skirt around the blockage or even pass through it completely, and considering how many blinking shrubs scatter the picturesque landscape, it can be a bit tiresome to have to navigate so precisely. For some reason if you so much as brush against a tree or a rock you’re brought to a near-standstill as though the object were supremely sticky. Movement is also in need of a bit of a tweak in our eyes. We eventually found it embarrassingly close to the book we were reading, but to call two warning signs, a shovel, and a pickaxe in a small dip a ‘construction site’ felt a little bit unclear in the moment, and with no note about what we were looking for or way to re-read the book we started double-guessing if we hadn’t misread or misinterpreted the entire thing. Despite not making much sense, Flint also exclaimed that he saw a shovel in ‘a construction area’, but without giving any other indicators of where it could be on the island. One of the highlight subquests had us reading a sort of Choose Your Own Adventure book and, at one point, requiring us to retrieve an in-world shovel in order to progress. Captured on Nintendo Switch (Docked)Īt times puzzles or objectives are laughably simple, which would absolutely be fair enough if some others weren’t uncharacteristically obtuse. It’s certainly a pleasant surprise to hear about some hidden treasure from one person, only to have another camper provide further details that lead you to being able to discover the promised booty, but sometimes Haven Park doesn’t quite hit the difficulty mark. Finding campsites, scouting for truth about rumours you hear from campers, finding the mushrooms necessary to build a working radio (yes, really) - everything funnels you down a new path or three to discover something new.
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Haven Park is a great balance of resource-based tasks and fun distractions that let you forget those tasks for a while.And the wandering really is the jam in this gaming doughnut if we hadn’t made that clear already. At one point I came across a book which turned out to be a game inside the game-a choose your own adventure style story that not only asks me to pick actions (like whether I should try to sneak past a dragon or speak to it) but also acts as a scavenger hunt, where I have to find several physical objects on the island that are needed to make it through the book's adventure. Hopefully there's a replacement somewhere on the island I can find and give to her.Īnd there's a lot of surprising stuff to find in Haven Park. I was honest and told her I'd used it for scrap wood. Another asked if I'd found a toy boat, which I had. He then said what I really needed to make the island great was paintball. You can chat with all of them: one told me he rated my park four stars, which made me happy before he quickly added that his scale was out of ten.
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It's fun watching them enjoy the things you build: they'll swing on swings, cook food at barbeques, sleep in tents (you can sleep in the tents, too), ooh-and-ah over fireworks, and even take a dip in the small swimming pools you can build for them. And some characters are just amusing even if they don't give you quests.
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